/* Initial state - layers 2-6 hidden, transform-only (no filter:blur).
   Removing blur lets the compositor put each layer on its own GPU
   layer without software-blur compositing per frame, which was
   causing visible jank during fold transitions on slower devices. */
#layer2 {
  opacity:0;
  transform:translate3d(0, 10px, 0);
}
#layer3 {
  opacity:0;
  transform:translate3d(0, 22px, 0) scale(.968);
}
#layer4 {
  opacity:0;
  transform:translate3d(0, 22px, 0) scale(.968);
}
#layer5 {
  opacity:0;
  transform:translate3d(0, 22px, 0) scale(.968);
}
#layer6 {
  opacity:0;
  transform:translate3d(0, 22px, 0) scale(.968);
}
